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Amiga Plus 1997 #1
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Amiga Plus CD - 1997 - No. 01.iso
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pd
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programmierung
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mesa-1.2.8
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src
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drawpix.c
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1996-05-27
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/* $Id: drawpix.c,v 1.25 1996/05/15 16:37:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 1.2
* Copyright (C) 1995-1996 Brian Paul (brianp@ssec.wisc.edu)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
$Log: drawpix.c,v $
* Revision 1.25 1996/05/15 16:37:28 brianp
* added optimization for GL_LUMINANCE images from Frederic Devernay
*
* Revision 1.24 1996/05/01 15:48:57 brianp
* optimized glDrawPixels() for GLuint and GLushort GL_DEPTH drawing
*
* Revision 1.23 1996/04/25 20:41:30 brianp
* added support for DD.draw_pixels()
*
* Revision 1.22 1996/04/15 14:13:46 brianp
* better pixel mapping
*
* Revision 1.21 1996/02/26 15:07:16 brianp
* replaced CC.Current.Color with CC.Current.IntColor
*
* Revision 1.20 1995/12/19 16:43:05 brianp
* added quickdraw_rgb() function
*
* Revision 1.19 1995/12/18 17:27:05 brianp
* use new GLdepth datatype
*
* Revision 1.18 1995/11/09 15:15:29 brianp
* allow glDrawPixels width and height to be zero
*
* Revision 1.17 1995/11/03 17:41:17 brianp
* fixed a few things for C++ compilation
*
* Revision 1.16 1995/10/19 15:48:51 brianp
* replaced a for loop with MEMSET
*
* Revision 1.15 1995/10/16 15:25:49 brianp
* added zooming for stencil drawing/copying
*
* Revision 1.14 1995/10/14 16:28:07 brianp
* added glPixelZoom support
*
* Revision 1.13 1995/09/28 16:18:48 brianp
* replaced a loop in draw_color_pixels with a MEMSET
*
* Revision 1.12 1995/09/15 18:46:10 brianp
* directly call DD.write_color_span under right conditions
*
* Revision 1.11 1995/07/24 20:35:20 brianp
* replaced memset() with MEMSET() and memcpy() with MEMCPY()
*
* Revision 1.10 1995/07/24 18:59:42 brianp
* convert real window coords to ints with rounding, not truncating
*
* Revision 1.9 1995/06/12 15:53:40 brianp
* removed garbage chars from end of file
*
* Revision 1.8 1995/06/12 15:50:44 brianp
* renamed from drawpixels.[ch] to drawpix.[ch]
*
* Revision 1.7 1995/06/12 15:38:55 brianp
* changed color arrays to GLubyte
*
* Revision 1.6 1995/05/31 14:58:26 brianp
* check that rasterpos is valid before drawing
*
* Revision 1.5 1995/05/22 21:02:41 brianp
* Release 1.2
*
* Revision 1.4 1995/05/12 19:26:43 brianp
* replaced CC.Mode!=0 with INSIDE_BEGIN_END
*
* Revision 1.3 1995/05/10 18:43:58 brianp
* removed extraneous parenthesis
* moved clip_pixels() to span.c
*
* Revision 1.2 1995/03/04 19:29:44 brianp
* 1.1 beta revision
*
* Revision 1.1 1995/02/24 14:20:50 brianp
* Initial revision
*
*/
#include <stdlib.h>
#include <string.h>
#include "context.h"
#include "dd.h"
#include "feedback.h"
#include "list.h"
#include "macros.h"
#include "pixel.h"
#include "span.h"
#include "stencil.h"
/* TODO: apply texture mapping to fragments */
static void draw_index_pixels( GLsizei width, GLsizei height,
GLenum type, const GLvoid *pixels )
{
GLint x, y, desty;
GLuint i, j;
GLdepth zspan[MAX_WIDTH];
GLboolean zoom;
zoom = CC.Pixel.ZoomX!=1.0 || CC.Pixel.ZoomY!=1.0;
/* Position, depth of pixels */
x = (GLint) (CC.Current.RasterPos[0] + 0.5F);
y = (GLint) (CC.Current.RasterPos[1] + 0.5F);
desty = y;
if (CC.Depth.Test) {
GLdepth zval = (GLdepth) (CC.Current.RasterPos[2] * DEPTH_SCALE);
for (i=0;i<width;i++) {
zspan[i] = zval;
}
}
/* process the image row by row */
for (i=0;i<height;i++,y++) {
GLuint ispan[MAX_WIDTH];
/* convert to uints */
switch (type) {
case GL_UNSIGNED_BYTE:
{
GLubyte *src = (GLubyte *) pixels + i * width;
for (j=0;j<width;j++) {
ispan[j] = (GLuint) *src++;
}
}
break;
case GL_BYTE:
{
GLbyte *src = (GLbyte *) pixels + i * width;
for (j=0;j<width;j++) {
ispan[j] = (GLuint) *src++;
}
}
break;
case GL_UNSIGNED_SHORT:
{
GLushort *src = (GLushort *) pixels + i * width;
for (j=0;j<width;j++) {
ispan[j] = (GLuint) *src++;
}
}
break;
case GL_SHORT:
{
GLshort *src = (GLshort *) pixels + i * width;
for (j=0;j<width;j++) {
ispan[j] = (GLuint) *src++;
}
}
break;
case GL_UNSIGNED_INT:
{
GLuint *src = (GLuint *) pixels + i * width;
for (j=0;j<width;j++) {
ispan[j] = *src++;
}
}
break;
case GL_INT:
{
GLint *src = (GLint *) pixels + i * width;
for (j=0;j<width;j++) {
ispan[j] = (GLuint) *src++;
}
}
break;
case GL_BITMAP:
/* TODO */
break;
case GL_FLOAT:
{
GLfloat *src = (GLfloat *) pixels + i * width;
for (j=0;j<width;j++) {
ispan[j] = (GLuint) (GLint) *src++;
}
}
break;
default:
gl_error( GL_INVALID_ENUM, "Internal: draw_index_pixels" );
}
/* apply shift and offset */
if (CC.Pixel.IndexOffset || CC.Pixel.IndexShift) {
if (CC.Pixel.IndexShift>=0) {
for (j=0;j<width;j++) {
ispan[j] = (ispan[j] << CC.Pixel.IndexShift)
+ CC.Pixel.IndexOffset;
}
}
else {
for (j=0;j<width;j++) {
ispan[j] = (ispan[j] >> -CC.Pixel.IndexShift)
+ CC.Pixel.IndexOffset;
}
}
}
if (CC.RGBAflag) {
/* Convert index to RGBA and write to frame buffer */
GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
for (j=0;j<width;j++) {
red[j] = (GLint) (CC.Pixel.MapItoR[ispan[j]] * CC.RedScale);
green[j] = (GLint) (CC.Pixel.MapItoG[ispan[j]] * CC.GreenScale);
blue[j] = (GLint) (CC.Pixel.MapItoB[ispan[j]] * CC.BlueScale);
alpha[j] = (GLint) (CC.Pixel.MapItoA[ispan[j]] * CC.AlphaScale);
}
if (zoom) {
gl_write_zoomed_color_span( width, x, y, zspan,
red, green, blue, alpha, desty );
}
else {
gl_write_color_span( width, x, y, zspan,
red, green, blue, alpha, GL_BITMAP );
}
}
else {
/* optionally apply index map then write to frame buffer */
if (CC.Pixel.MapColorFlag) {
for (j=0;j<width;j++) {
ispan[j] = CC.Pixel.MapItoI[ispan[j]];
}
}
if (zoom) {
gl_write_zoomed_index_span( width, x, y, zspan, ispan, desty );
}
else {
gl_write_index_span( width, x, y, zspan, ispan, GL_BITMAP );
}
}
}
}
static void draw_stencil_pixels( GLsizei width, GLsizei height,
GLenum type, const GLvoid *pixels )
{
GLint x, y, desty;
GLuint i, j;
GLboolean zoom;
zoom = CC.Pixel.ZoomX!=1.0 || CC.Pixel.ZoomY!=1.0;
/* Position, depth of pixels */
x = (GLint) (CC.Current.RasterPos[0] + 0.5F);
y = (GLint) (CC.Current.RasterPos[1] + 0.5F);
desty = y;
/* process the image row by row */
for (i=0;i<height;i++,y++) {
GLubyte stencil[MAX_WIDTH];
/* convert to ubytes */
switch (type) {
case GL_UNSIGNED_BYTE:
{
GLubyte *src = (GLubyte *) pixels + i * width;
MEMCPY( stencil, src, width );
}
break;
case GL_BYTE:
{
GLbyte *src = (GLbyte *) pixels + i * width;
MEMCPY( stencil, src, width );
}
break;
case GL_UNSIGNED_SHORT:
{
GLushort *src = (GLushort *) pixels + i * width;
for (j=0;j<width;j++) {
stencil[j] = (GLubyte) ((*src++) & 0xff);
}
}
break;
case GL_SHORT:
{
GLshort *src = (GLshort *) pixels + i * width;
for (j=0;j<width;j++) {
stencil[j] = (GLubyte) ((*src++) & 0xff);
}
}
break;
case GL_UNSIGNED_INT:
{
GLuint *src = (GLuint *) pixels + i * width;
for (j=0;j<width;j++) {
stencil[j] = (GLubyte) ((*src++) & 0xff);
}
}
break;
case GL_INT:
{
GLint *src = (GLint *) pixels + i * width;
for (j=0;j<width;j++) {
stencil[j] = (GLubyte) ((*src++) & 0xff);
}
}
break;
case GL_BITMAP:
/* TODO */
break;
case GL_FLOAT:
{
GLfloat *src = (GLfloat *) pixels + i * width;
for (j=0;j<width;j++) {
stencil[j] = (GLubyte) (((GLint) *src++) & 0xff);
}
}
break;
default:
gl_error( GL_INVALID_ENUM, "Internal: draw_stencil_pixels" );
}
/* apply shift and offset */
if (CC.Pixel.IndexOffset || CC.Pixel.IndexShift) {
if (CC.Pixel.IndexShift>=0) {
for (j=0;j<width;j++) {
stencil[j] = (stencil[j] << CC.Pixel.IndexShift)
+ CC.Pixel.IndexOffset;
}
}
else {
for (j=0;j<width;j++) {
stencil[j] = (stencil[j] >> -CC.Pixel.IndexShift)
+ CC.Pixel.IndexOffset;
}
}
}
/* mapping */
if (CC.Pixel.MapStencilFlag) {
for (j=0;j<width;j++) {
stencil[j] = CC.Pixel.MapStoS[ stencil[j] ];
}
}
/* write stencil values to stencil buffer */
if (zoom) {
gl_write_zoomed_stencil_span( (GLuint) width, x, y, stencil, desty );
}
else {
gl_write_stencil_span( (GLuint) width, x, y, stencil );
}
}
}
static void draw_depth_pixels( GLsizei width, GLsizei height,
GLenum type, const GLvoid *pixels )
{
GLint x, y, desty;
GLubyte red[MAX_WIDTH], green[MAX_WIDTH], blue[MAX_WIDTH], alpha[MAX_WIDTH];
GLuint ispan[MAX_WIDTH];
GLboolean bias_or_scale;
GLboolean zoom;
bias_or_scale = CC.Pixel.DepthBias!=0.0 || CC.Pixel.DepthScale!=1.0;
zoom = CC.Pixel.ZoomX!=1.0 || CC.Pixel.ZoomY!=1.0;
/* Position, depth of pixels */
x = (GLint) (CC.Current.RasterPos[0] + 0.5F);
y = (GLint) (CC.Current.RasterPos[1] + 0.5F);
desty = y;
/* Color or index */
if (CC.RGBAflag) {
GLint r, g, b, a;
r = (GLint) (CC.Current.RasterColor[0] * CC.RedScale);
g = (GLint) (CC.Current.RasterColor[1] * CC.GreenScale);
b = (GLint) (CC.Current.RasterColor[2] * CC.BlueScale);
a = (GLint) (CC.Current.RasterColor[3] * CC.AlphaScale);
MEMSET( red, r, width );
MEMSET( green, g, width );
MEMSET( blue, b, width );
MEMSET( alpha, a, width );
}
else {
GLuint i;
for (i=0;i<width;i++) {
ispan[i] = CC.Current.RasterIndex;
}
}
if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
&& !bias_or_scale && !zoom && CC.RGBAflag) {
/* Special case: directly write 16-bit depth values */
GLuint j;
for (j=0;j<height;j++,y++) {
GLdepth *zptr = (GLdepth *) pixels + j * width;
gl_write_color_span( width, x, y, zptr,
red, green, blue, alpha, GL_BITMAP );
}
}
else if (type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
&& !bias_or_scale && !zoom && CC.RGBAflag) {
/* Special case: directly write 32-bit depth values */
GLuint i, j;
/* Compute shift value to scale 32-bit uints down to depth values. */
GLuint shift = 0;
GLuint max = MAX_DEPTH;
while ((max&0x80000000)==0) {
max = max << 1;
shift++;
}
for (j=0;j<height;j++,y++) {
GLdepth zspan[MAX_WIDTH];
GLuint *zptr = (GLuint *) pixels + j * width;
for (i=0;i<width;i++) {
zspan[i] = zptr[i] >> shift;
}
gl_write_color_span( width, x, y, zspan,
red, green, blue, alpha, GL_BITMAP );
}
}
else {
/* General case (slower) */
GLuint i, j;
/* process image row by row */
for (i=0;i<height;i++,y++) {
GLfloat depth[MAX_WIDTH];
GLdepth zspan[MAX_WIDTH];
switch (type) {
case GL_UNSIGNED_BYTE:
{
GLubyte *src = (GLubyte *) pixels + i * width;
for (j=0;j<width;j++) {
depth[j] = UBYTE_TO_FLOAT( *src++ );
}
}
break;
case GL_BYTE:
{
GLbyte *src = (GLbyte *) pixels + i * width;
for (j=0;j<width;j++) {
depth[j] = BYTE_TO_FLOAT( *src++ );
}
}
break;
case GL_UNSIGNED_SHORT:
{
GLushort *src = (GLushort *) pixels + i * width;
for (j=0;j<width;j++) {
depth[j] = USHORT_TO_FLOAT( *src++ );
}
}
break;
case GL_SHORT:
{
GLshort *src = (GLshort *) pixels + i * width;
for (j=0;j<width;j++) {
depth[j] = SHORT_TO_FLOAT( *src++ );
}
}
break;
case GL_UNSIGNED_INT:
{
GLuint *src = (GLuint *) pixels + i * width;
for (j=0;j<width;j++) {
depth[j] = UINT_TO_FLOAT( *src++ );
}
}
break;
case GL_INT:
{
GLint *src = (GLint *) pixels + i * width;
for (j=0;j<width;j++) {
depth[j] = INT_TO_FLOAT( *src++ );
}
}
break;
case GL_FLOAT:
{
GLfloat *src = (GLfloat *) pixels + i * width;
for (j=0;j<width;j++) {
depth[j] = *src++;
}
}
break;
}
/* apply depth scale and bias */
if (CC.Pixel.DepthScale!=1.0 || CC.Pixel.DepthBias!=0.0) {
for (j=0;j<width;j++) {
depth[j] = depth[j] * CC.Pixel.DepthScale + CC.Pixel.DepthBias;
}
}
/* clamp depth values to [0,1] and convert from floats to integers */
for (j=0;j<width;j++) {
zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE);
}
if (CC.RGBAflag) {
if (zoom) {
gl_write_zoomed_color_span( width, x, y, zspan,
red, green, blue, alpha, desty );
}
else {
gl_write_color_span( width, x, y, zspan,
red, green, blue, alpha, GL_BITMAP );
}
}
else {
if (zoom) {
gl_write_zoomed_index_span( width, x, y, zspan,
ispan, GL_BITMAP );
}
else {
gl_write_index_span( width, x, y, zspan, ispan, GL_BITMAP );
}
}
}
}
}
static void draw_color_pixels( GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *pixels )
{
GLuint i, j;
GLint x, y, desty;
GLdepth zspan[MAX_WIDTH];
GLboolean scale_or_bias, quick_draw;
GLboolean zoom;
zoom = CC.Pixel.ZoomX!=1.0 || CC.Pixel.ZoomY!=1.0;
/* Position, depth of pixels */
x = (GLint) (CC.Current.RasterPos[0] + 0.5F);
y = (GLint) (CC.Current.RasterPos[1] + 0.5F);
desty = y;
if (CC.Depth.Test) {
/* fill in array of z values */
GLdepth z = (GLdepth) (CC.Current.RasterPos[2] * DEPTH_SCALE);
for (i=0;i<width;i++) {
zspan[i] = z;
}
}
/* Determine if scaling and/or biasing is needed */
if (CC.Pixel.RedScale!=1.0F || CC.Pixel.RedBias!=0.0F ||
CC.Pixel.GreenScale!=1.0F || CC.Pixel.GreenBias!=0.0F ||
CC.Pixel.BlueScale!=1.0F || CC.Pixel.BlueBias!=0.0F ||
CC.Pixel.AlphaScale!=1.0F || CC.Pixel.AlphaBias!=0.0F) {
scale_or_bias = GL_TRUE;
}
else {
scale_or_bias = GL_FALSE;
}
/* Determine if we can directly call the device driver function */
if (CC.RasterMask==0 && !zoom && x>=0 && y>=0
&& x+width<=CC.BufferWidth && y+height<=CC.BufferHeight) {
quick_draw = GL_TRUE;
}
else {
quick_draw = GL_FALSE;
}
/* First check for common cases */
if (type==GL_UNSIGNED_BYTE && (format==GL_RGB || format == GL_LUMINANCE)
&& !CC.Pixel.MapColorFlag && !scale_or_bias
&& CC.RedScale==255.0 && CC.GreenScale==255.0 && CC.BlueScale==255.0) {
DEFARRAY( GLubyte, alpha, MAX_WIDTH );
GLubyte *src = (GLubyte *) pixels;
/* constant alpha */
MEMSET( alpha, (GLint) CC.AlphaScale, width );
if (format == GL_RGB) {
/* 8-bit RGB pixels */
DEFARRAY( GLubyte, red, MAX_WIDTH );
DEFARRAY( GLubyte, green, MAX_WIDTH );
DEFARRAY( GLubyte, blue, MAX_WIDTH );
for (i=0;i<height;i++,y++) {
for (j=0;j<width;j++) {
red[j] = *src++;
green[j] = *src++;
blue[j] = *src++;
}
if (quick_draw) {
(*DD.write_color_span)( width, x,y, red, green, blue, alpha, NULL);
}
else if (zoom) {
gl_write_zoomed_color_span( (GLuint) width, x, y, zspan,
red, green, blue, alpha, desty );
}
else {
gl_write_color_span( (GLuint) width, x, y, zspan,
red, green, blue, alpha, GL_BITMAP );
}
}
UNDEFARRAY( red );
UNDEFARRAY( green );
UNDEFARRAY( blue );
}
else {
/* 8-bit Luminance pixels */
GLubyte *lum = (GLubyte *) pixels;
for (i=0;i<height;i++,y++,lum+=width) {
if (quick_draw) {
(*DD.write_color_span)( width, x,y, lum, lum, lum, alpha, NULL);
}
else if (zoom) {
gl_write_zoomed_color_span( (GLuint) width, x, y, zspan,
lum, lum, lum, alpha, desty );
}
else {
gl_write_color_span( (GLuint) width, x, y, zspan,
lum, lum, lum, alpha, GL_BITMAP );
}
}
}
UNDEFARRAY( alpha );
}
else {
/* General solution */
GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
GLuint components;
r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
switch (format) {
case GL_RED:
r_flag = GL_TRUE;
components = 1;
break;
case GL_GREEN:
g_flag = GL_TRUE;
components = 1;
break;
case GL_BLUE:
b_flag = GL_TRUE;
components = 1;
break;
case GL_ALPHA:
a_flag = GL_TRUE;
components = 1;
break;
case GL_RGB:
r_flag = g_flag = b_flag = GL_TRUE;
components = 3;
break;
case GL_LUMINANCE:
l_flag = GL_TRUE;
components = 1;
break;
case GL_LUMINANCE_ALPHA:
l_flag = a_flag = GL_TRUE;
components = 2;
break;
case GL_RGBA:
r_flag = g_flag = b_flag = a_flag = GL_TRUE;
components = 4;
break;
}
/* process the image row by row */
for (i=0;i<height;i++,y++) {
GLfloat rf[MAX_WIDTH], gf[MAX_WIDTH], bf[MAX_WIDTH], af[MAX_WIDTH];
GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
/* convert to floats */
switch (type) {
case GL_UNSIGNED_BYTE:
{
GLubyte *src = (GLubyte *) pixels + i * width * components;
for (j=0;j<width;j++) {
if (l_flag) {
rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
}
else {
rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
}
af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
}
}
break;
case GL_BYTE:
{
GLbyte *src = (GLbyte *) pixels + i * width * components;
for (j=0;j<width;j++) {
if (l_flag) {
rf[j] = gf[j] = bf[j] = BYTE_TO_FLOAT(*src++);
}
else {
rf[j] = r_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
gf[j] = g_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
bf[j] = b_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
}
af[j] = a_flag ? BYTE_TO_FLOAT(*src++) : 1.0;
}
}
break;
case GL_BITMAP:
/* special case */
break;
case GL_UNSIGNED_SHORT:
{
GLushort *src = (GLushort *) pixels + i * width * components;
for (j=0;j<width;j++) {
if (l_flag) {
rf[j] = gf[j] = bf[j] = USHORT_TO_FLOAT(*src++);
}
else {
rf[j] = r_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
gf[j] = g_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
bf[j] = b_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
}
af[j] = a_flag ? USHORT_TO_FLOAT(*src++) : 1.0;
}
}
break;
case GL_SHORT:
{
GLshort *src = (GLshort *) pixels + i * width * components;
for (j=0;j<width;j++) {
if (l_flag) {
rf[j] = gf[j] = bf[j] = SHORT_TO_FLOAT(*src++);
}
else {
rf[j] = r_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
gf[j] = g_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
bf[j] = b_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
}
af[j] = a_flag ? SHORT_TO_FLOAT(*src++) : 1.0;
}
}
break;
case GL_UNSIGNED_INT:
{
GLuint *src = (GLuint *) pixels + i * width * components;
for (j=0;j<width;j++) {
if (l_flag) {
rf[j] = gf[j] = bf[j] = UINT_TO_FLOAT(*src++);
}
else {
rf[j] = r_flag ? UINT_TO_FLOAT(*src++) : 0.0;
gf[j] = g_flag ? UINT_TO_FLOAT(*src++) : 0.0;
bf[j] = b_flag ? UINT_TO_FLOAT(*src++) : 0.0;
}
af[j] = a_flag ? af[j] = UINT_TO_FLOAT(*src++) : 1.0;
}
}
break;
case GL_INT:
{
GLint *src = (GLint *) pixels + i * width * components;
for (j=0;j<width;j++) {
if (l_flag) {
rf[j] = gf[j] = bf[j] = INT_TO_FLOAT(*src++);
}
else {
rf[j] = r_flag ? INT_TO_FLOAT(*src++) : 0.0;
gf[j] = g_flag ? INT_TO_FLOAT(*src++) : 0.0;
bf[j] = b_flag ? INT_TO_FLOAT(*src++) : 0.0;
}
af[j] = a_flag ? INT_TO_FLOAT(*src++) : 1.0;
}
}
break;
case GL_FLOAT:
{
GLfloat *src = (GLfloat *) pixels + i * width * components;
for (j=0;j<width;j++) {
if (l_flag) {
rf[j] = gf[j] = bf[j] = *src++;
}
else {
rf[j] = r_flag ? *src++ : 0.0;
gf[j] = g_flag ? *src++ : 0.0;
bf[j] = b_flag ? *src++ : 0.0;
}
af[j] = a_flag ? *src++ : 1.0;
}
}
break;
default:
gl_error( GL_INVALID_ENUM, "glDrawPixels" );
return;
}
/* apply scale and bias */
if (scale_or_bias) {
for (j=0;j<width;j++) {
GLfloat r, g, b, a;
r = rf[j] * CC.Pixel.RedScale + CC.Pixel.RedBias;
g = gf[j] * CC.Pixel.GreenScale + CC.Pixel.GreenBias;
b = bf[j] * CC.Pixel.BlueScale + CC.Pixel.BlueBias;
a = af[j] * CC.Pixel.AlphaScale + CC.Pixel.AlphaBias;
rf[j] = CLAMP( r, 0.0, 1.0 );
gf[j] = CLAMP( g, 0.0, 1.0 );
bf[j] = CLAMP( b, 0.0, 1.0 );
af[j] = CLAMP( a, 0.0, 1.0 );
}
}
/* apply pixel mappings */
if (CC.Pixel.MapColorFlag) {
GLfloat rscale = CC.Pixel.MapRtoRsize-1;
GLfloat gscale = CC.Pixel.MapGtoGsize-1;
GLfloat bscale = CC.Pixel.MapBtoBsize-1;
GLfloat ascale = CC.Pixel.MapAtoAsize-1;
for (j=0;j<width;j++) {
rf[j] = CC.Pixel.MapRtoR[ (GLint) (rf[j] * rscale) ];
gf[j] = CC.Pixel.MapGtoG[ (GLint) (gf[j] * gscale) ];
bf[j] = CC.Pixel.MapBtoB[ (GLint) (bf[j] * bscale) ];
af[j] = CC.Pixel.MapAtoA[ (GLint) (af[j] * ascale) ];
}
}
/* convert to integers */
for (j=0;j<width;j++) {
red[j] = (GLint) (rf[j] * CC.RedScale);
green[j] = (GLint) (gf[j] * CC.GreenScale);
blue[j] = (GLint) (bf[j] * CC.BlueScale);
alpha[j] = (GLint) (af[j] * CC.AlphaScale);
}
/* write to frame buffer */
if (quick_draw) {
(*DD.write_color_span)( width, x,y, red, green, blue, alpha, NULL);
}
else if (zoom) {
gl_write_zoomed_color_span( width, x, y, zspan,
red, green, blue, alpha, desty );
}
else {
gl_write_color_span( (GLuint) width, x, y, zspan,
red, green, blue, alpha, GL_BITMAP );
}
}
}
}
/*
* Do a glDrawPixels( w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels ) optimized
* for the case of no pixel mapping, no scale, no bias, no zoom, default
* storage mode, no raster ops, and no pixel clipping.
* Return: GL_TRUE if success
* GL_FALSE if conditions weren't met for optimized drawing
*/
static GLboolean quickdraw_rgb( GLsizei width, GLsizei height,
const void *pixels )
{
DEFARRAY( GLubyte, red, MAX_WIDTH );
DEFARRAY( GLubyte, green, MAX_WIDTH );
DEFARRAY( GLubyte, blue, MAX_WIDTH );
DEFARRAY( GLubyte, alpha, MAX_WIDTH );
GLint i, j;
GLint x, y;
GLint bytes_per_row;
bytes_per_row = width * 3 + (width % CC.UnpackAlignment);
if (!CC.Current.RasterPosValid) {
return GL_TRUE; /* this is success */
}
x = (GLint) (CC.Current.RasterPos[0] + 0.5F);
y = (GLint) (CC.Current.RasterPos[1] + 0.5F);
if (x<0 || y<0 || x+width>CC.BufferWidth || y+height>CC.BufferHeight) {
return GL_FALSE;
}
/* constant alpha */
for (j=0;j<width;j++) {
alpha[j] = (GLint) CC.AlphaScale;
}
/* write directly to device driver */
for (i=0;i<height;i++) {
/* each row of pixel data starts at 4-byte boundary */
GLubyte *src = (GLubyte *) pixels + i * bytes_per_row;
for (j=0;j<width;j++) {
red[j] = *src++;
green[j] = *src++;
blue[j] = *src++;
}
(*DD.write_color_span)( width, x, y+i, red, green, blue, alpha, NULL);
}
UNDEFARRAY( red );
UNDEFARRAY( green );
UNDEFARRAY( blue );
UNDEFARRAY( alpha );
return GL_TRUE;
}
/*
* Implements general glDrawPixels operation.
*/
void gl_drawpixels( GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels )
{
if (INSIDE_BEGIN_END) {
gl_error( GL_INVALID_OPERATION, "glDrawPixels" );
return;
}
if (CC.NewState) {
gl_update_state();
}
if (CC.RenderMode==GL_RENDER) {
if (!CC.Current.RasterPosValid) {
return;
}
switch (format) {
case GL_COLOR_INDEX:
draw_index_pixels( width, height, type, pixels );
break;
case GL_STENCIL_INDEX:
draw_stencil_pixels( width, height, type, pixels );
break;
case GL_DEPTH_COMPONENT:
draw_depth_pixels( width, height, type, pixels );
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_RGB:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
draw_color_pixels( width, height, format, type, pixels );
break;
default:
gl_error( GL_INVALID_ENUM, "glDrawPixels" );
}
}
else if (CC.RenderMode==GL_FEEDBACK) {
GLfloat color[4];
color[0] = CC.Current.IntColor[0] / CC.RedScale;
color[1] = CC.Current.IntColor[1] / CC.GreenScale;
color[2] = CC.Current.IntColor[2] / CC.BlueScale;
color[3] = CC.Current.IntColor[3] / CC.AlphaScale;
APPEND_TOKEN( (GLfloat) GL_DRAW_PIXEL_TOKEN );
gl_feedback_vertex( CC.Current.RasterPos[0],
CC.Current.RasterPos[1],
CC.Current.RasterPos[2],
CC.Current.RasterPos[3],
color, CC.Current.Index,
CC.Current.TexCoord );
}
else if (CC.RenderMode==GL_SELECT) {
/* TODO: verify that this is correct */
CC.HitFlag = GL_TRUE;
if (CC.Current.RasterPos[2] < CC.HitMinZ) {
CC.HitMinZ = CC.Current.RasterPos[2];
}
if (CC.Current.RasterPos[2] > CC.HitMaxZ) {
CC.HitMaxZ = CC.Current.RasterPos[2];
}
}
}
void glDrawPixels( GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels )
{
GLvoid *image;
if (width<0 || height<0) {
gl_error( GL_INVALID_VALUE, "glDrawPixels" );
return;
}
/* Let the device driver take a crack at glDrawPixels */
if (!CC.CompileFlag && DD.draw_pixels) {
GLint x = (GLint) (CC.Current.RasterPos[0] + 0.5F);
GLint y = (GLint) (CC.Current.RasterPos[1] + 0.5F);
if ((*DD.draw_pixels)( x, y, width, height, format, type, GL_FALSE,
pixels )) {
/* Device driver did the job */
return;
}
}
if (format==GL_RGB && type==GL_UNSIGNED_BYTE && CC.FastDrawPixels
&& !CC.CompileFlag && CC.RenderMode==GL_RENDER && CC.RasterMask==0) {
/* optimized path */
if (quickdraw_rgb( width, height, pixels )) {
/* success */
return;
}
}
/* take the general path */
image = gl_unpack( width, height, format, type, pixels );
if (!image) {
gl_error( GL_OUT_OF_MEMORY, "glDrawPixels" );
return;
}
if (CC.CompileFlag) {
gl_save_drawpixels( width, height, format, type, image );
}
if (CC.ExecuteFlag) {
gl_drawpixels( width, height, format, type, image );
if (!CC.CompileFlag) {
/* may discard unpacked image now */
free( image );
}
}
}